I don’t mean bad working conditions - Arkane delayed Deathloop to consciously avoid crunch. They’re confronting because they are challenging, which is a residual atmospheric context from the conditions they were created under. From the inherent mystery of Dishonored’s gritty, magic-filled dystopia to the vacuous but somehow oppressively small crannies and corridors of Prey’s Talos 1, these universes often feel as if they’ve been designed with the core brief of being as close to impossible as possible. Related: Despite Stronger Exclusive Games On PS5, It’s Getting Hard To Recommend Sony’s Console Over XboxĪll of Arkane’s worlds are emphatically arcane. Now we’ve finally had a look, I can’t stop thinking about that one specific claim: “At Arkane, there is really this refusal to accept that something is impossible.” This is the first title we’ve seen from the enigmatic studio since Prey and Dishonored: Death of the Outsider in 2017, which means it has been under wraps for around four years. While Bakaba is currently spearheading Arkane’s Lyon branch, Arkane Austin’s Harvey Smith is the man at the helm of Redfall, the latest game to be revealed by one of Microsoft’s most singular - if not the most singular - developers. But you really have to prove it eloquently, because otherwise, we will always try.” “We just refuse it first, and then accept when we have proven that it's impossible. “At Arkane, there is really this refusal to accept that something is impossible,” he told us. Back in May, Deathloop creative director Dinga Bakaba summed this up in just three sentences. Arkane Studios, the feared and revered developer behind iconic games like Dishonored and Prey, is bafflingly unique.
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